![]() The real mountain to climb has been in adapting their premier grand strategy games, and Stellaris did a great job, thanks in part to the sci-fi setting and tone of the game. Over the decades, strategy games have generally worked best when designed from the ground up for a console’s gamepad – unless using a PS1 mouse, Wiimote, Move or gimmicky voice controls – but Paradox has defied that ever since porting Cities: Skylines to console, and the simultaneous releases of Surviving Mars and Age of Wonders: Planetfall. For the last five years, Paradox Interactive has been trying to prove that wrong, but have now taken on their greatest challenge to adapt Crusader Kings 3. On PC with a mouse and keyboard you can furiously click away to manage resources in an RTS, dive into menus four or five layers deep, and wrangle vast armies in battle. It’s been a long-held maxim of gaming that strategy games and management sims don’t work on consoles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |